Fall 2007
The idea of taking our first steps off this planet, as a species, and setting up a real home on our closest satellite is something that has captivated us since we realized that the moon wasn't made of cheese. As a people we are explorers, expanders, searchers for the new and exciting. We covered every inch of this globe and looked up to see what was next. And we went. We sent out Columbus, planting a flag and proclaiming that yes, we can make it here, and then proceeded to go home. But now that we've given it some time to sink it, we're ready for Jamestown, we're ready to commit to putting a permanent settlement on the moon. Right now, a thousand engineers are racking their brains, doing what they do best, and using ingenuity and know how to get us back to the moon. Without their prodigious skills, we wouldn't be able to launch such an ambitious endeavor. But it is not only their skill that becomes important now that we actually want to live there. If it is engineers who are making human expansion a possibility, then it is designers, architects, and creatives of all kinds who are going to make it a probability.

It is the designer's job to focus on crafting the experiences that make up the world in which we live, from the physical things we interact with, to the environments we inhabit, to the services we patronize. In essence, designers focus on the things that make up living. It is thanks to the engineers that we know that we can survive up there for long periods of time, but this will not be enough. If we are to become permanent residents of the solar system, people need to live, not just survive on the moon.

© Michael Levy

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